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场地扩充 年度大战 突出部之役 Battle of the Bulge 2018 限180人
屯門新界屯門掃管笏村四區26號
2018 年 1 月 28 日 8:45am - 5:00pm
场地扩充 年度大战 突出部之役 Battle of the Bulge 2018 限180人
2018 年 1 月 28 日 8:45am - 5:00pm
主办方为 Day Army
派对或社交聚会 体育健美
HK$240.00
Event home page 活动主页:
https://www.facebook.com/events/1695511330750150/

故事:1945年1月,轴心国在西线发动帝国解体前最後一次大规模反击。德军此次作战目标是突破英美盟军战线并将其一分为二丶占领安特卫普,包围并消灭盟军的4个军团,迫使盟军在轴心国占优势的条件下谈判。此次作战如果成功,希特勒就可以集中全力应付东线与苏联红军的战事...... (Wikipedia)

***注意*** 你正在参与一回合初级野战任务。主办单位和其他参加者对你的体能,战斗力,团队纪律和心理质素有一定要求。报名前请详阅报名表上的活动内容。***
***Notice*** You are attending an entry level mission game. The organizer and participants have a certain expectation to your fitness, capacity, team discipline and psychological quality. ***

日期: 28/1(周日) 0845-1700

Mission: Axis must escort a number of heavy equipment, "tanks" and "shields" to port Antwerp, and control the area till end game. Allies will stop this from happening to win.
任务: 轴心国需领一定数目的重型装备 ("坦克" 及盾) 到安特卫普港, 并坚守到完场. 同盟国目标则为阻止其发生.

2. (Optional) Fixed target shooting competition (Beta) (自愿参加) 固定靶射击比赛(测试板)

地点 Venue:
扫管笏野战会
http://www.teamwell.com.hk/

价钱:$240 入场费,$40巴士(这价钱不包括入场费,是需要另外付的),租装+$100,现场付现金者须加收$30行政费用。费用已包括入场费,附加道具,任务安排等等
先到先得(以银行过数时间先後次序为准),欲报从速。

Price: $240 Entry, $40 Bus, Gear Rentals +$100. Cash payers will be charged a $30 admin fee on site. Price includes game, extra equipment, logistics, etc.
First paid first served, please do the booking asap.

Date and time:

28 Jan 2018 (Subday), 0845 - 1700

Firepower:
1) AEG: below1.55j, lower than 20rof, magazines should not carry more than 600 rounds in total for each gun
2) Machine Gunner (Up to 10 per team, have to apply when registering): Same regulations as AEG, Lower than 20rof, no ammo limit. DRUM MAGS ONLY.
**According to poll, we temporarily accepts CA Minigun as "MG" as a gesture of support to wargame innovation. We are positively considering to make this allowance permanent but let's see how we go this time first.**
3) GBB: below 1.75j
4) Bolt-action / shotgun: below 1.85j
Only plastic BBs allowed, pistols no CO2, no green laser
We will perform random checks in game. We advise you not to challenge our system.

火力限制:
1) AEG: 每支枪限携600发弹的弹匣, 射频少於每秒20, 1.55j 内
2) Machine Gunner (每队限10支,须在填报名表时申请): 射频少於每秒20,同火力,无限弹,只准使用弹鼓
**根据投票,我们决定临时批准CA Minigun当机枪落埸。以後可能改例,先看今次表现如何**
3) GBB:1.75j 内
4) 手拉/散弹: 1.85j 内
只准使用胶bb弹,手枪禁CO2,禁绿laser,禁烟雾弹
游戏进行其间会随时随地随机验枪。勿以身试罐

请定时留意本页, 获得任务更新资讯.
Please read regularly. Event info will be released over time.


Date and time:
28th January 2018 (Sunday), 0845 - 1700

Place: So Kun Wut Wargame Club, Tuen Mun
http://www.teamwell.com.hk/

Head Count:
Allies - 80 (Radio #13 - 409.9000)
Axis - 80 (Radio #17 - 409.9500)
First Aid (Radio #9 - 409.8500)


Firepower:
1) AEG: below1.55j, lower than 20rof, magazines should not carry more than 600 rounds in total for each gun
2) Machine Gunner (Up to 10 per team, have to apply when registering): Same regulations as AEG, Lower than 20rof, no ammo limit. DRUM MAGS ONLY.
**According to poll, we temporarily accepts CA Minigun as "MG" as a gesture of support to wargame innovation. We are positively considering to make this allowance permanent but let's see how we go this time first.**
3) GBB: below 1.75j
4) Bolt-action / shotgun: below 1.85j
Only plastic BBs allowed, pistols no CO2, no green laser
We will perform random checks in game. We advise you not to challenge our system.

Mission (To be confirmed) : Axis must escort a number of heavy equipment, "tanks" and "shields" to port Antwerp, and control the area till end game. Allies will stop this from happening to win.

How to "respawn": In the starting points of each teams, there will be one "tomb stone", players shall retreat to their own starting points to sign for a ticket and respawn. Each player can respawn for unlimited times but be reminded there will be a team quota and one can no longer respawn after quota is full. Each platoon-scaled team (24-50 men) will have 50 to 100 quota (amount adjustable according to headcount, game mod and terrain).

We have been successfully executing the following reforms since 2013:
1) Random check on firepower during games, and welcome anonymous complains
2) All team captains and teammates must apply with real names
3) Having fixed instructor and 3-4 hosts/undercover hosts/administrators
Please talk to one of our committee members for track records.

Basic rules of engagement:
1. One shot dead -- include the gun in hand and gears on body, not include shields (if applicable). We usually run lower power, fewer bullets, slower rof. Players should therefore be more aware of gentle hits.
2. Bingo -- only if you can touch your victim by hand. Be reminded any player can deny a "Bingo" and if there are any disputes, we will and can only account real hits. If you want to deny a "Bingo", be prepared for a short-distance hit.
3. Overkilling -- in 2016 we had a large debate and election that decided this NOT a violation of rules. The "dead" has an responsibility to protect himself, identify himself to others and to leave the frontline as soon as possible. Shooter should avoid overkilling but only bound by humanitarian reasons. Repeat overkillers can still be complained but the charge will likely be "poor sportsmanship" instead of overkilling.
4. Blindshot -- Firing at a direction that your eyes cannot see. We do not allow blindshots.
5. Shooting through small holes and cracks -- if the hole and crack is big enough for player to see where he's shooting, it will be allowed (not the "head size" rule which we found confusing) unless otherwise mentioned.
6. Power check -- We do a random check in games, like policemen randomly checking ID on streets instead of only checking everyone once before they become permanent residents. If you suspect an overpower player, please complain with details of suspect including gun model, clothing, body features, locations and other details.
7. Complains -- We welcome complains but we can only prosecute clear records of incidents, like specific time/venue/parties involved. Otherwise we will assume that as the losers' cry. The complainant will be kept anonymous. In the past two years we solved more than 70% of received formal complains. We hope participants will have confidence in the committee's capacity.

Time Table:
0845: embark bus
1000: arrival and set up
1045-1215: warm up small game and goggle show
1215-1230: mission briefing
1230-1330: lunch
1345: group photo
1400-1445: Mission One
1515-1600:Mission Two (Same objectives, switch side)

Price: $240(Entry yourself), +$40 Bus, Gear Rentals +$100. Cash payers will be charged a $30 admin fee on site. Price includes game, extra equipment, logistics, etc.
First paid first served, please do the booking asap.

Sponsored by: Krafter's Milsim Tactical, IME Education, HKTFA
Organizer: Day Army Int (Hong Kong) Limited
Supporting teams: UT&F, Metro Events

Team inquiries: Alex Chan
Individual Inquiries: Alex Chan

------
We will randomly check guns that day, and welcome anonymous complains. Please discuss with game managers.
We insist sportsmanship, and request all players to be capable of taking care of him/herself.
We have a blacklist. Please ask if you have a question.


Details will be announced over time. Please mark your attendance first and to know more, you are invited to view photo footages of our Mission last year.


 

我们的活动定位是入门级任务game, 对象是普罗野战友。我们使用进阶公共管理技术来管理活动,并用电脑数据分析技术为玩家分队,以期望游戏可比较公平和刺激地进行。

中央行政命令:根据投票结果,我地决定报「机枪手」者必需使用弹鼓,或弹盒。不可使用普通弹匣,不可使用普通匣/孖匣外型的电匣。如果你报左MG但不能符合新规定,请通知 Chu Chi Kin 处理。当日会随机时间点机枪手名,以保公正。

赞助:
Krafter's Milsim Tactical, Rudy Project

特别鸣谢:
香港战术急救队

一石击起千股浪。我们的野战产业改革,不会停止,只会加快。

1. 装甲「车」成员亦是人,车内中枪都当死。
2. 装甲「车」相撞为「车祸」,两车上人士同时当死
2. 场地承诺提供教练,改善执法
3. 增加随机验枪次数,考虑全体验
4. 增大战区范围以容纳日益增长的参加者数
5. 任务目标设在战区中央,避免战线推近起点
6. 技术高超的师兄都是性情中人。安全第一

人数限制:160
同盟国 - 80 (Radio #13 - 409.9000)
轴心国 - 80 (Radio #17 - 409.9500)
急救 - (Radio #9 - 409.8500)

日期时间:2018年1月28日星期日,0845-1700

地点:
扫管笏野战会


火力限制:
1) AEG: 每支枪限携600发弹的弹匣, 射频少於每秒20, 1.55j 内
2) Machine Gunner (每队限10支,须在填报名表时申请): 射频少於每秒20,同火力,无限弹,只准使用弹鼓
**根据投票,我们决定临时批准CA Minigun当机枪落埸。以後可能改例,先看今次表现如何**
3) GBB:1.85j 内
4) 手拉/散弹: 1.85j 内
只准使用胶bb弹,手枪禁CO2,禁绿laser
游戏进行其间会随时随地随机验枪。勿以身试罐

价钱:$240 入场费(自入),+$40巴士,租装+$100,现场付现金者须加收$30行政费用。费用已包括入场费,附加道具,任务安排等等

任务 (待定): 轴心国需领一定数目的重型装备 ("坦克" 及盾) 到安特卫普港, 并坚守到完场. 同盟国目标则为阻止其发生.
一回合45分钟,中场休息,然後继续打。全日活动都会玩神盾阵,每队设三部装甲「车」。最少会用10个盾。

基本「复活」方法:每队设一「墓碑」(签名板),参加者中枪後回起点,在墓碑上找一空格签名,即可复活。每人复活次数不限, 但请注意墓碑空格数量有限,填满後,就不可以复活。一般而言,每个排级战斗队伍(24-50人)有25至75个墓碑名额 (视乎人数, 游戏模式,地形,会对墓碑空格的数量作出调整。

我们是有严谨管理系统的野战发烧友。此活动宗旨是举办入门级简化Milsim,让不同技术等级的玩家能一同体验Milsim和改善个人能力。上午一枪死热身,下午打两节45分钟有复活制的任务。我们会串连最少两个战区进行任务,而且有建全的行政人员团队和隐形host,设匿名投诉系统,文字记载全日活动进程。并设随机验枪,确保游戏顺利而激烈地进行。我们的活动定位为入门级极端运动(Extreme sports),对参加者体质有一定要求。若阁下不适合,但仍有热诚参与,请选择「战地记者」,「歴史创作组」等非战斗冈位。

激烈大战,预测未来,唯有UT&F。

自2013年起实行之活动管理改革:
1)随时随地随机验枪,欢迎匿名投诉
2)队长及全部队员均要用真实姓名报名
3)设教练,及三至四名host/隐藏host/管理员
欢迎向执委会查询过往执法纪录。

玩具盾及装甲「车」附例:
a. 此二重型道具之使用者,一样中枪死
b. 使用时身上装备,手上枪支被命中亦当死
c. 死後重型道具就地放低,不得携返起点
d. 装甲「车」相撞为「车祸」,两车上人士同时当死

基本规则(全体执委皆为重视体育精神的现实主义者。可能苛刻,但必以大部分玩家利益以及可操作性为依归):
1. 中枪死 -- 包括手持枪械及所有连带身体上的装备。不包括盾(如有)。我们活动一般力较细,弹少,频较慢,中枪请细心感受。欢迎投诉。
2. Bingo -- 直接用手能触碰对方身体为准. 注意被bingo者有权不认死,如有争议疑点利益将归被告。如欲不服,请作好近距开枪/中枪准备
3. 鞭尸 -- 经大会公开辩论,一致决定, 鞭尸不算犯规。 死者有责任保护自己,死後挥手呐喊,尽快离开战场。射击者基於人道立场应该停火, 但行为本身并不构成犯规。 重复恶意鞭尸者有机会被列入黑名单,但原因可能是战斗态度恶劣,而非鞭尸。
4. 撩枪 -- 眼不见目标而射击为之撩枪。禁止撩枪。
5. 窿罅可否射击 -- 罅位足以令射手看穿目标(即没有撩枪)即可射击(而非人头大细) 除非另行通告。
5. 验枪 -- 实行随时随地随机验枪制,类似差人随街查身份证。如有怀疑,请记清枪款,衣着,人物特性,位置等详情,向执委投诉。
6. 闹交 -- 与一般搞手相反,我们容许强烈语言,但禁止出手伤人。有任何不满,欢迎投诉。
7. 投诉 -- 必须向执委清楚交待争议事件的具体时/地/人/事方可处理,否则当输打赢要论。投诉人身份将会保密。过去两年投诉解决率超过70%,希望参加者相信执委能力。


时间表:
0845: 上车
1000: 到场
1045-1215: 热身game (一枪死),固定靶射击比赛和射击镜试戴活动
1215-1230: 任务简报
1230-1330: 午餐
1345: 团体合照(不欲出镜请戴面罩)
1400-1445: 野战任务
1515-1600:野战任务2 (攻守互换)

(陆续有来) 出战队伍 Participating Teams: (排名不分先後)
排级(24人或以上):
UT&F
步枪班级(8人或以上):
小队级(4人或以上):
其他(3人或以下):

主办:Day Army Int (Hong Kong) Limited
合办:Metro Events, UT&F

名额有限,先到先得

------
活动日将随时随地随机验枪,并设不记名投诉机制,可向场地负责人查询。
我们强调体育精神,并要求所有参加者有能力照顾自己。

屯門新界屯門掃管笏村四區26號
星期日 2018 年 1 月 28 日 8:45am - 5:00pm  GMT+08:00
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